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21. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Lovely Dumplings wrote: All of which is insanely easy to simulate, and add randomization to. I don't know what level of sophistication CCP uses in their anti-cheating software (and if I did I wouldn't share it), but "randomizing stuff" is a ...
- by Crimeo Khamsi - at 2013.01.17 02:55:00
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22. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quote: But I also went on to say that if it still requires player involvement, then a bot would be able to mine 23/7 where a player couldn't. You aren't using your brain here. Do you think CCP is so stupid that it doesn't realize a player th...
- by Crimeo Khamsi - at 2013.01.17 02:47:00
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23. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Quote: This means I had no knowledge of anything but the tengu itself. it wasn't until I started looking and testing builds for other t3's that I discovered that the tengu was the only one capable of the range, dps, and tank that was superior t...
- by Crimeo Khamsi - at 2013.01.17 02:42:00
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24. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Basically, the only thing a bot could do to fullfill what a player would need to be present for is merely docking, undocking, launching, and recovering strip miners. At this point they would basically become nothing more than...
- by Crimeo Khamsi - at 2013.01.17 02:32:00
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25. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Just because I know everything about a ship doesn't mean I know whether I'll enjoy it or not. Example... I might know everything about a Machariel, but I won't know whether I like it until I fly it. Maybe I'm the type of pl...
- by Crimeo Khamsi - at 2013.01.17 02:14:00
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26. Autopilot Countdown - in Player Features and Ideas Discussion [original thread]
nerdman234 wrote: This is a neat idea, but it is difficult to determine how long it will take for you to swap systems and if you encounter anything (ie get bumped) along the way. This would require the server to send your client the distance be...
- by Crimeo Khamsi - at 2013.01.17 02:08:00
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27. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Some people are looking too deeply into this. Most players wouldn't use this to completely rearrange their skills, but would merely use it to recoup sp they're not happy with. There is only one way to determine if you're goi...
- by Crimeo Khamsi - at 2013.01.17 01:24:00
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28. very simple anti-blob mechanic that encourages real tactics + creativity - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Ed: Also, line of sight mechanics would probably also be pretty snazzy on this front. :) Ask and you shall receive! https://forums.eveonline.com/default.aspx?g=posts&m=2260765#post2260765 People seemed to like that...
- by Crimeo Khamsi - at 2013.01.17 01:21:00
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29. very simple anti-blob mechanic that encourages real tactics + creativity - in Player Features and Ideas Discussion [original thread]
sYnc Vir wrote: Point to the doll where the four men ganked you With 4 ships targeting you, the penalty would be an absolute maximum of 12.5% or so of incoming damage using the above example numbers. And most of the time, it would be much ...
- by Crimeo Khamsi - at 2013.01.17 00:52:00
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30. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
It makes very little difference whether you buff low or nerf high. Your purchasing power in the game, etc. will always be based on average income amongst everybody, not on the absolute amount of money you are making. Thus, regardless of which sid...
- by Crimeo Khamsi - at 2013.01.16 23:53:00
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31. very simple anti-blob mechanic that encourages real tactics + creativity - in Player Features and Ideas Discussion [original thread]
1) Take all the ships that are targeting you, and rank them in order of how much total damage they have done to you in the last 10 seconds + what they WILL be doing to you on this tick. (the 10 second thing is due to the volley system in Eve) E.g....
- by Crimeo Khamsi - at 2013.01.16 23:43:00
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32. SuperCap Proliferation - in Player Features and Ideas Discussion [original thread]
Hard caps on things like alliances or fleets are useless. You can't make game mechanics that stop people from being friends. They will simply use 3rd party voice chat, etc. to communicate with other alliances and fleets, and still function for all...
- by Crimeo Khamsi - at 2013.01.16 22:50:00
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33. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: https://forums.eveonline.com/default.aspx?g=posts&m=1026842#post1026842 https://forums.eveonline.com/default.aspx?g=posts&t=77736 https://forums.eveonline.com/default.aspx?g=posts&t=150723&find=unread ...
- by Crimeo Khamsi - at 2013.01.16 22:38:00
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34. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
I think the best way to combat AFK mining bots at this point is probably just to hire a cognitive/perceptual psychology professional and a dedicated programmer to work together to find behavioral patterns that are not human-like. And then don't te...
- by Crimeo Khamsi - at 2013.01.16 22:27:00
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35. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
In response to the post 2 above this one: https://forums.eveonline.com/default.aspx?g=posts&t=177237 I proposed something almost exactly the same awhile back (NPCs auto mine and then you bid on the minerals), for almost exactly the same r...
- by Crimeo Khamsi - at 2013.01.16 22:23:00
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36. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Quote: The problem has nothing to do with the profit of the environment. It has to do with the actions of the toxic elements that call it home. Pirates' own actions have created an environment where it's simply not worth the hassle to graze the...
- by Crimeo Khamsi - at 2013.01.16 22:17:00
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37. Nerf High-sec because internet spaceships is not meant to be hello-kitty online - in Player Features and Ideas Discussion [original thread]
Quote: Mining in low and null works just fine. Sure, the rewards might be higher, but the risk simply doesn't justify it. Any hostile that enters a system, and we are automatically alerted in plenty of time to get safe. The fact that you can A...
- by Crimeo Khamsi - at 2013.01.16 22:06:00
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38. Integrated skill planner - in Player Features and Ideas Discussion [original thread]
Yes, I have often been annoyed and surprised by the lack of such a basic and fundamental feature in-game. There should just be a button that you can click from the info page of ANY skill, that generates and displays a tree of all the skills you s...
- by Crimeo Khamsi - at 2013.01.16 21:52:00
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39. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quantum Mass wrote: I was thinking about this today after seeing mining bots again on eve. 1) A timer of some sort between 2 hours and 3 hours. 2) A button that will appear at random on the GUI screen. (This so it can not be done by a bot pro...
- by Crimeo Khamsi - at 2013.01.16 21:43:00
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40. Skill reallocation Option needs to finally be added and why - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: These threads are full of game programmers and psychology majors. Lol, I have spent several hundred hours programming games and am a psychology doctoral student. Are you outside hiding in my yard or something?
- by Crimeo Khamsi - at 2013.01.16 21:33:00
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